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Configuration

INI settings for worlds, actors, rendering, input, and presentation.

Settings and runtime behavior

AreaConfigurationEngine reference
World renderingWORLD.INI, FOG.INILighting, fog, sky, water
Actors and inputCOMBAT.INI, ITEM.INI, KEYS.INIMovement, animation, attachments
Menus and moviesMENU.INIBook menu, cinematics
SoundSURFACE.INI, Miles settingsPositional sound, music

SYSTEM.INI contains the shared engine settings, including camera, dialogue, rendering, and debug options.

Game Root Directory

FileSizeDocsDescription
SYSTEM.INI5.2 KBsystem-ini.mdPrimary engine configuration: rendering, gameplay, camera, dialog, debug, and 3D subsystem parameters.
COMBAT.INI54 KBcombat-ini.mdCombat system: attack/defense moves, combos, and dialogue taunts for all combatants.
ITEM.INI30 KBitem-ini.mdItem database: all collectible objects, weapons, potions, keys, and quest items.
WORLD.INI19 KBworld-ini.mdWorld/level database: map files, palettes, lighting, sky, weather, and PVO node maps.
MENU.INI42 KBmenu-ini.mdMenu system layout: page structure, text placement, textures, and movie definitions.
KEYS.INI3 KBkeys-ini.mdInput bindings: keyboard scancodes, mouse buttons, and joystick axes to game actions.
REGISTRY.INI302 Bregistry-ini.mdFile-system abstraction: archive lookup and 32-bit file access (non-functional in shipped game).
SURFACE.INI4.3 KBsurface-ini.mdTexture surface-class assignments and animation sound remapping.

Asset Directory Files

FilePathDocsDescription
FOG.INIfxart/fog-ini.mdFog density ramp table for the terrain renderer.
DIG.INIsound/miles-ini.mdMiles digital audio driver configuration.
MDI.INIsound/miles-ini.mdMiles MIDI driver configuration.