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SYSTEM.INI

Primary engine configuration file controlling rendering, gameplay, camera, dialog, debug, and 3D subsystem parameters.

Shipped sample path: /Redguard/SYSTEM.INI (e.g. .../GOG Galaxy/Redguard/Redguard/SYSTEM.INI).

File Structure

Standard Windows-style INI file with 10 sections:

  1. [screen] — display resolution and palette settings
  2. [system] — core engine paths, audio, physics, and HUD layout
  3. [debug] — developer diagnostics and logging flags
  4. [game] — gameplay physics thresholds and interaction radii
  5. [cyrus] — player character movement and control parameters
  6. [3dmanager] — 3D object cache and memory budget
  7. [xngine] — renderer texture memory, clipping planes, and sky behavior
  8. [camera] — camera rig offsets, distances, and glide factors for each mode
  9. [dialog] — dialog menu layout and speech settings
  10. [3dfx] — Glide/GOG-specific resolution and font scaling overrides

[screen]

Display mode and palette initialization settings.

KeyDefault ValueDescription
candle_mode2Candle/torch lighting mode index.
colour_bits8Color depth in bits per pixel (8 = paletted).
resolution1Software renderer resolution index.
Palette_red0Red component of the initial palette background color.
Palette_green0Green component of the initial palette background color.
Palette_blue0Blue component of the initial palette background color.
smk_interlace0Smacker video interlace mode. 0 = disabled.

[system]

Core engine paths, audio configuration, physics constants, HUD element positions, and subsystem enable flags.

world_ini and item_ini point to WORLD.INI and ITEM.INI respectively, which the engine loads for world and item definitions.

KeyDefault ValueDescription
game_bitmapsystem\powerup.gxaPath to the startup/powerup UI bitmap (GXA format).
pointerssystem\pointers.bmpPath to the cursor sprite sheet.
system_fontfonts\redguard.fntPath to the primary system font.
icon_fontfonts\arialvs.fntPath to the icon/small font.
gui_fontfonts\arialbg.fntPath to the main GUI font.
gui_low_fontfonts\arialvb.fntPath to the low-resolution GUI font.
animation_driveD:\Drive letter used for animation streaming.
back_texture0Background texture index. 0 = none.
volume255Master sound volume (0..255).
sound1Sound system enabled. 1 = on.
fast_sound1Fast sound mixing mode. 1 = on.
fidelity0Sound fidelity level.
redbookonCD audio (Red Book) playback enabled.
redbook_volume200CD audio volume level.
sound_distance64Maximum distance at which sounds are audible.
post_collide_height50Post-collision step height for ground snapping.
hpost_collide_height50Post-collision step height for hanging/climbing.
pre_validatenoPre-validate collision geometry on load.
normal_frame_rate12Target frame rate for normal gameplay.
use_smooth_fpsyesEnable frame-rate smoothing.
use_smooth_divisoryesEnable frame-rate smoothing divisor.
min_frame_rate6Minimum allowed frame rate.
max_frame_rate300Maximum allowed frame rate.
jump_time6Duration of a jump in frames.
jump_height80Jump height in engine units.
sphere_object_scale256Scale factor for sphere collision objects.
standing_height-2Vertical offset for the player standing position.
disable_textyesDisable on-screen text rendering.
disable_debug_textyesDisable debug text overlay.
normal_ink1Normal ink/outline rendering mode.
slide_range-60000Slide detection range threshold.
statics_loadyesLoad static objects.
flats_loadyesLoad flat/billboard objects.
objects_loadyesLoad dynamic objects.
lights_loadyesLoad light objects.
ropes_loadyesLoad rope objects.
task_systemyesEnable the task/AI system.
animation_systemyesEnable the animation system.
floating_point_physicsyesUse floating-point physics calculations.
rtx_filenameENGLISH.RTXPath to the dialogue/voice container file.
world_iniWORLD.INIPath to the world definitions INI.
item_iniITEM.INIPath to the item definitions INI.
start_fadeonFade in on game start.
compass_xco546Compass HUD element X coordinate.
compass_yco396Compass HUD element Y coordinate.
candle_xco12Candle HUD element X coordinate.
candle_yco8Candle HUD element Y coordinate.
logbook_xco540Logbook HUD element X coordinate.
logbook_yco20Logbook HUD element Y coordinate.
pickup_xco12Pickup prompt HUD element X coordinate.
pickup_yco386Pickup prompt HUD element Y coordinate.
pickup_text_yco436Pickup text HUD element Y coordinate.
game_xco1576Game UI element 1 X coordinate.
game_yco16Game UI element 1 Y coordinate.
game_xco2576Game UI element 2 X coordinate.
game_yco296Game UI element 2 Y coordinate.
lock_windowsnoLock window position/size.
disable_drive_checkyesSkip CD drive presence check on startup.
disable_cpu_checkyesSkip CPU speed check on startup.
disable_svga_checkyesSkip SVGA capability check on startup.
report_machinenoLog machine hardware info on startup.
max_active_objects32Maximum number of simultaneously active objects.
max_effects32Maximum number of simultaneous particle effects.
max_particles512Maximum number of simultaneous particles.
max_remap_objects64Maximum number of palette-remapped objects.
disable_effectsnoDisable particle effects.

[debug]

Developer diagnostics, logging, and display flags. Most are disabled in the shipped build.

network_marker_file=g:\PROJECTS\REDGUARD\DEMO\NETWORK.MRK is a build-time artifact: a hardcoded developer machine path left in the shipped file.

KeyDefault ValueDescription
final_version1Marks this as a final/release build. Suppresses some developer output.
enable_logs0Enable runtime log file writing.
map_lognoLog map loading events.
console_erroryesPrint errors to the console.
software_interruptyesEnable software interrupt handling.
software_breakyesEnable software breakpoint handling.
attempt_recovernoAttempt to recover from errors rather than aborting.
object_lognoLog object system events.
video_lognoLog video/renderer events.
node_markernoDisplay navigation node markers.
task_debugnoEnable task/AI debug output.
memory_manager0Memory manager debug level.
monitor_object(empty)Name of an object to monitor for debug output.
display_mastersnoDisplay master object markers.
display_slavesnoDisplay slave object markers.
display_edgesnoDisplay edge/collision markers.
ignore_errorsyesContinue running on non-fatal errors.
disable_familynoDisable object family grouping.
disable_master_slavesnoDisable master/slave object relationships.
disable_slavesnoDisable slave objects.
family_lognoLog object family events.
script_lognoLog script execution events.
show_managernoDisplay the object manager overlay.
display_node_mapnoDisplay the navigation node map.
display_nodesnoDisplay individual navigation nodes.
display_markersnoDisplay world markers.
network_marker_fileg:\PROJECTS\REDGUARD\DEMO\NETWORK.MRKPath to the network marker file. Build-time developer path; not used in the shipped game.
object_system_lognoLog object system events.
convert_static_anglesnoConvert static object angles on load.
def_checksumyesVerify SOUP386.DEF checksum on load.
render_lognoLog renderer events.
idebug0Interactive debug level.
idebug_refreshnoRefresh interactive debug display each frame.
memory_monitornoEnable memory usage monitoring.

[game]

Gameplay physics thresholds, fall damage, and interaction radii.

KeyDefault ValueDescription
fall_bounce_height100Fall height (engine units) below which the player bounces without damage.
fall_death_height568Fall height at which the player dies.
fall_hurt_height300Fall height at which the player takes damage.
fall_hurt_zap10Damage amount applied at fall_hurt_height.
slide_hurt_height1024Slide distance at which the player takes damage.
slide_hurt_zap10Damage amount applied at slide_hurt_height.
rope_jump_add18Velocity added when jumping from a rope.
rope_attach_angle512Angle threshold for rope attachment (engine angle units).
slide_speed36Player slide speed in engine units per frame.
rtx_pickup_override_time24Duration (frames) of the pickup text override display.
swim_depth40Depth threshold for switching to swim mode.
player_dead_time3Time (seconds) before respawn after death.
player_fall_dead_time12Time (frames) before death is registered after a fatal fall.
old_combatoffUse legacy combat system.
lineup_distance128Distance at which enemies line up for combat.
dialog_radius512Radius within which NPCs can initiate dialog.
combat_sphere_scale200Scale factor for combat hit sphere.

[cyrus]

Player character (Cyrus) movement, control, and camera-follow parameters.

KeyDefault ValueDescription
sheath_sword_delay6Frames before the sword auto-sheathes after combat.
auto_defend1Enable automatic defense. 1 = on.
walk_mode1Walk mode index.
turn_speed12Base turning speed.
turn_max_speed48Maximum turning speed.
mouse_turn0Mouse-driven turning. 0 = disabled.
joy_tolerance60Joystick dead-zone tolerance.
camera_distance200Default camera follow distance.
tap_time12Maximum frames between taps for a double-tap input.
poly_push_units16Distance (engine units) the player is pushed out of geometry on collision.
auto_graboffAutomatically grab ledges and ropes.
smooth_post_min2Minimum smoothing steps for post-collision position.
smooth_post_max10Maximum smoothing steps for post-collision position.
smooth_post_divisor2Divisor for post-collision position smoothing.

[3dmanager]

3D object cache, memory budgets, and manager behavior.

KeyDefault ValueDescription
buffer_kbytes800Size of the 3D streaming buffer in kilobytes.
heap_kbytes22000Size of the 3D object heap in kilobytes.
max_objects255Maximum number of 3D objects loaded simultaneously.
compress1Enable compressed object loading. 1 = on.
save_compressed0Save objects in compressed form. 0 = off.
cache_objectsyesCache loaded 3D objects in memory.
cache_lifetime64Number of frames a cached object is retained after last use.
dummy_manager0Use a dummy (no-op) 3D manager. 0 = off.
in_view_enabledyesEnable in-view culling for 3D objects.
shutdown_modeyesPerform full shutdown cleanup on exit.

[xngine]

Renderer memory budgets, clipping planes, perspective settings, and sky behavior.

KeyDefault ValueDescription
texture_kbytes12000Texture memory budget in kilobytes.
gfx_kbytes256General graphics buffer size in kilobytes.
front_plane7Near clipping plane distance.
back_plane3800Far clipping plane distance.
perspective_low_x190Perspective correction X extent at low detail.
perspective_low_y190Perspective correction Y extent at low detail.
perspective_med_x400Perspective correction X extent at medium detail.
perspective_med_y400Perspective correction Y extent at medium detail.
perspective_high_x800Perspective correction X extent at high detail.
perspective_high_y800Perspective correction Y extent at high detail.
perspective_ultra_x800Perspective correction X extent at ultra detail.
perspective_ultra_y800Perspective correction Y extent at ultra detail.
detail8Renderer detail level.
ambient_light32Global ambient light level (0..255).
screen_scale256Screen-space scale factor.
haze_depth768Distance at which atmospheric haze begins.
sky_disable0Disable sky rendering. 0 = sky enabled.
sky_move1Enable sky scrolling. 1 = on.
sky_xrotate3Sky X-axis rotation speed.
sky_yrotate40Sky Y-axis rotation speed.
game_detail2In-game detail preset index.
exclusion0Exclusion zone rendering mode. 0 = off.

[camera]

Camera rig configuration for all gameplay modes: normal follow, combat, hanging, rope, and debug. Coordinates and angles use engine units. Floating-point glide factors control camera lag.

KeyDefault ValueDescription
static_rope_threshold5Velocity threshold below which a rope is considered static.
obstacle_size20Radius used for camera obstacle avoidance.
camera_size10Camera collision sphere radius.
camera_scape_size5Camera collision sphere radius in scape/exterior areas.
target_offset_x-6000Target point X offset from the player.
target_offset_y-14000Target point Y offset from the player.
target_offset_z0Target point Z offset from the player.
offset_pos_x0Camera position X offset.
offset_pos_y-14000Camera position Y offset.
offset_pos_z0Camera position Z offset.
offset_angle_x0Camera angle X offset.
offset_angle_y0Camera angle Y offset.
offset_angle_z0Camera angle Z offset.
camera_distance250Default follow camera distance.
camera_min_distance120Minimum allowed camera distance.
camera_right_pos5000Camera right-side position limit.
camera_left_pos5000Camera left-side position limit.
camera_combat_angle_offset_x134Combat camera X angle offset.
camera_combat_angle_offset_y245Combat camera Y angle offset.
camera_combat_angle_offset_z0Combat camera Z angle offset.
camera_combat_distance260Camera distance in combat mode.
camera_hang_angle_offset_x256Hanging camera X angle offset.
camera_hang_angle_offset_y0Hanging camera Y angle offset.
camera_hang_angle_offset_z0Hanging camera Z angle offset.
camera_hang_distance250Camera distance in hanging mode.
camera_rope_max_vel18000Maximum camera velocity when following a rope.
camera_rope_angle_offset_x96Rope camera X angle offset.
camera_rope_angle_offset_y128Rope camera Y angle offset.
camera_rope_angle_offset_z0Rope camera Z angle offset.
camera_rope_distance300Camera distance in rope mode.
camera_rope_above_angle_offset_x96Rope-above camera X angle offset.
camera_rope_above_angle_offset_y128Rope-above camera Y angle offset.
camera_rope_above_angle_offset_z0Rope-above camera Z angle offset.
camera_rope_above_distance300Camera distance in rope-above mode.
camera_rope_above_aim_x-512Rope-above camera aim X offset.
camera_rope_above_aim_y0Rope-above camera aim Y offset.
camera_rope_above_aim_z0Rope-above camera aim Z offset.
camera_rope_below_angle_offset_x96Rope-below camera X angle offset.
camera_rope_below_angle_offset_y128Rope-below camera Y angle offset.
camera_rope_below_angle_offset_z0Rope-below camera Z angle offset.
camera_rope_below_distance300Camera distance in rope-below mode.
camera_rope_below_aim_x512Rope-below camera aim X offset.
camera_rope_below_aim_y0Rope-below camera aim Y offset.
camera_rope_below_aim_z0Rope-below camera aim Z offset.
camera_debug_angle_offset_x128Debug camera X angle offset.
camera_debug_angle_offset_y256Debug camera Y angle offset.
camera_debug_angle_offset_z0Debug camera Z angle offset.
camera_debug_distance300Camera distance in debug mode.
max_x_angle1692Maximum camera X angle (engine angle units).
min_x_angle400Minimum camera X angle (engine angle units).
max_vel8000Maximum camera velocity.
max_y_vel5000Maximum camera Y-axis velocity.
max_acc5000Maximum camera acceleration.
player_control_x_inc70Player-controlled camera X increment per frame.
player_control_y_inc-70Player-controlled camera Y increment per frame.
glide_x0.9Camera position X glide (lag) factor.
glide_y0.2Camera position Y glide (lag) factor.
glide_z0.9Camera position Z glide (lag) factor.
glide_angle_x0.7Camera angle X glide (lag) factor.
glide_angle_y0.1Camera angle Y glide (lag) factor.
glide_angle_z0.7Camera angle Z glide (lag) factor.
cam_prox_up70.0Camera proximity upward adjustment distance.

[dialog]

Dialog menu layout, line limits, and speech settings.

KeyDefault ValueDescription
menu_start_x35Dialog menu X start position in screen pixels.
menu_start_y25Dialog menu Y start position in screen pixels.
dialog_max_menu_items20Maximum number of items in a dialog menu.
dialog_max_dialog_lines20Maximum number of lines in a dialog text block.
dialog_max_text_width500Maximum width of dialog text in pixels.
dialog_print_text1Display dialog as on-screen text. 1 = on.
dialog_use_speech1Play voiced speech audio during dialog. 1 = on.
dialog_max_distance1600Maximum distance at which dialog audio is played.
menu_traverse_delay4Frames of delay between menu cursor movements.

[3dfx]

Glide renderer overrides, active in the GOG release which runs via the Glide/3dfx code path. These settings take precedence over the software-renderer equivalents where applicable.

KeyDefault ValueDescription
resolution12Glide renderer resolution index.
text_scale1, 1Text scaling factors (X, Y) for the Glide renderer.
anim_text_scale1, 1Animated text scaling factors (X, Y) for the Glide renderer.
font_sel255,255Font selection color values (foreground, background) for selected menu items.
font_norm125,255Font color values (foreground, background) for normal menu items.
font_used125,128Font color values (foreground, background) for used/visited menu items.

External References