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MENU.INI

Menu system layout configuration defining page structure, text placement, textures, selectable items, and embedded movie (Smacker) playback definitions.

Shipped path: MENU.INI (game root directory, 42 KB, 961 lines).

Sections

[general]

Global menu system flags:

KeyDefaultDescription
preload_sprites1Preload menu sprite textures at startup.
hi_res_menu1Use high-resolution menu rendering.
ignore_autosave0Skip auto-save slot handling.
force_movies0Force movie playback (skip user-skip).

[pageN] (pages 0–7)

Each page section defines the visual layout and interactive elements for one menu screen. 8 pages are defined in the shipped file.

Page assignments

PageMenu Screen
0Main Menu (Save, Load, New, Options, Movies, Continue, Quit)
1Save Game
2Load Game
3Movies (cinematic list with Smacker playback)
4Options (Sound Volume, Music Volume, Text toggle, Speech toggle)
5Confirm New Game
6Confirm Overwrite Save
7Key Binding Options

Texture fields

Each page uses up to 2 background textures sourced from TEXBSI archives:

KeyDescription
texture_set[0], texture_set[1]Texture set number (TEXBSI archive id).
texture_index[0], texture_index[1]Index within the texture set.

All shipped pages use texture set 289.

Per-element fields

Elements are indexed sequentially within each page (e.g. text_x[0], text_x[1], etc.):

KeyDescription
text_x[N]X position of the text element.
text_y[N]Y position of the text element.
text[N]Display text string.
justify[N]Text alignment: 0 = left, 1 = center, 2 = right.
selectable[N]1 if the user can select/interact with this element.
default[N]1 if this element is selected when the page first opens.
texture[N]Which background texture to place text on (0 or 1).
action[N]Action id dispatched when selected (program-defined).
grayed[N]1 to display in the grayed-out font.
output_x[N]X position for special output (key name text, slider art).
output_y[N]Y position for special output.
slider_min[N]Minimum value for slider elements.
slider_max[N]Maximum value for slider elements.

Movie fields (page 3)

Page 3 defines cinematic movie entries with timed subtitle overlays:

KeyDescription
movie_name[N]Smacker (.SMK) filename in the anims directory.
movie_keys[N]Comma-separated key frames for user fast-forward.
movieM_text[N]Subtitle overlay: red,green,blue,start_frame,stop_frame,text.

The shipped file defines 2 movies: INTRO.SMK (game intro, 88 subtitle lines) and OUTRO.SMK (ending, 34 subtitle lines).

Action id ranges

Action ids follow a convention per page:

RangeMeaning
-1Continue / resume game.
-2Quit game.
1–10Main menu navigation (Save=1, Load=2, Movies=3, Options=4, New=10).
100–102Save game page actions.
200–202Load game page actions.
300–302Movie page actions.
400–411Options page actions (volume sliders, toggles).
500–501Confirm new game actions.
600–601Confirm overwrite actions.
700–724Key binding page actions.

External References